kernel void transform(global TYPE *vector, float a, float b) { const int i = get_global_id(0); TYPE value = (TYPE) (vector[i] * a + b); vector[i] = value; } kernel void clamped_transform(global TYPE *vector, float a, float b, TYPE min, TYPE max) { const int i = get_global_id(0); TYPE value = (TYPE) (vector[i] * a + b); vector[i] = clamp(value, min, max); }